Throne of Thunder Part 3: Halls of Flesh-Shaping
This wing of the Throne of Thunder tore at my heart. A thrown away disobedient pet, a flawed experiment tossed aside for a more perfect creation, and a giant blob of....what exactly was that stuff? Often, after running through a raid again and again, I forget what it is that is in the flavor dialogue and text. Primordius' screams of agony rip through me every time I'm there. So much pain. This wing paints such a vile picture of the Thunder King, in his desperate grasp for absolute power was willing to cross any barrier of morality or possibility to be the penultimate ruler.
Stories beside, I can say with confidence that of the four wings in the ToT, the Halls of Flesh-Shaping was my favorite.
Showing posts with label Resto Druid. Show all posts
Showing posts with label Resto Druid. Show all posts
Saturday, September 7, 2013
Saturday, July 13, 2013
Forgotten Depths: A Restospective
Continuing my fond farewell to the current Raiding tier, let me reintroduce you to the bosses in the second act of the Throne of Thunder: The Forgotten Depths. Three giant critters make up the second act: Tortos, Megaera, and Ji-Kun. Slaying these bosses makes me feel like we're putting them out of their misery.
According to "Lore by Bells (TM)" says that Tortos just wants to dance. Look at all of the Dragon Turtle adds - they come whirling out from behind him doing the turtle spin breakdance - and that's all Tortos wants to do. His body has literally fused with the cave walls around it, immobilizing him and keeping him from being able to pull out his blue suede shoes and bust a move. Not to get too far off topic, he was just a victim to Mogu magic floating down and making him one with the wall. What kind of an existence must it be to sit day after day, unable to move or even scratch your back? (I apologize if this sounds too much like your workplace, guys.)
Megaera was once a cloud serpent, free to roam the skies and feel the sunshine on her scales. She was twisted by Mogu magic into a hideous hydra. When I picture the cloud serpents, I can't help but think of my majestic mount that I raised from an adorable, playful hatchling to a graceful adult. To think of the agony that would transform that to a creature full of hate and desire for vengeance is sobering.
Ji-Kun I feel a touch less pity for as she is in the Forgotten Depths of her own volition. She entered the Depths to feast on the flesh thrown aside by the Mogu. She reigns supreme in her chamber. I've often wondered if she feasts on her own offspring, as she is the only living creature in there when we arrive. Granted her eggs are everywhere, but you'll notice there's not another bird flitting about anywhere in the Throne of Thunder.
Stories aside, here's how I feel about the second act of the Throne of Thunder.
Thursday, June 27, 2013
Last Stand of the Zandalari : A Restospective
As the sun begins to set on Tier 15, most people are getting excited about what's to come with 5.4. A new raid, tweaks to our toolkit, and new game features have people all a-flutter - and for excellent reason! It's hard to not be excited to see changes that will positively impact our game play and give us new challenges to overcome.
Here's a fond farewell to the current progression tier and a Restospective look back at what we have conquered. There are three categories that I'm putting fights into: Love It, Hate It, or Meh. Without further ado, here's my Restospective on Last Stand of the Zandalari (Throne of Thunder Part 1).
Friday, June 21, 2013
Turning a Bane into a Boon
LFR.
Love it or hate it, you know it. For some, it's a loot piƱata, where the worst part of it is the luck you have queuing with a group which may be filled with trolls, incompetents, elitists, or all of the above. For others, it's the lone source of raiding and the only way they'll ever see end game content. Some also use it as an avenue for gearing an alt, perfecting rotations and trying out new roles.
For me, I can't stand it. I'm not saying LFR is a bad thing, I just don't want to spend my somewhat limited gaming time in there. I may have even stated once or twice that it's the bane of my existence. In my opinion, the content is less challenging than some heroic dungeons or scenarios. The jump between LFR and 10M normal is huge. Mechanics can be ignored in LFR, outgoing damage tickles, and OOMing is never an issue (so long as the others are pulling at least some of their weight). But, when I step back and think about it, there's far more you can get out of it than meets the eye.
So how can you turn this bane into a boon? Simple. Change your viewpoint and look at it with new eyes.
Tuesday, April 2, 2013
Playing Well With Others: Resto Shaman
Raiding is a team sport, and knowing
your teammates' abilities goes a long way towards a successful night.
Instead of griping about why your heals are pitiful compared to
someone's or bragging about the meters until people put you on mute,
try to understand that each healing class has different tool kits,
different strengths, and different weaknesses. With this knowledge,
try to mold your own healing so that it works in harmony with your
teammates instead of blindly mashing buttons. It can be exhausting
to research what each class does, and to put together a battle plan
taking those into account on your next fight.
My Guild raids in the 10M format. We
don't have the perfect team comp on every fight, but using what I
know about different classes helps me flesh out how to best tackle
the challenge in front of us. So without further ado, here's a quick
and dirty break down of Shaman healing.
Wednesday, March 20, 2013
Jin'Rohk the Impersonator
Built on an epic scale like Ulduar, the
Throne of Thunder taunts us and draws us in. Wary, we approached,
fearing the worst. Again like Ulduar, the first boss in the Throne
of Thunder is nothing but a loot pinata.
This troll, perhaps from waking up
grumpy over sleeping for too long, hurls around lightning like a Zeus
wanna-be. Jin'Rohk is no Zeus, I assure you. (Elvis Zeus has LEFT THE
BUILDING.)
The mechanics of this fight are pretty
simple, as is their execution.
Focused Lightning / Lightning Fissures
/ Implosion
If everyone is doing their job right,
this portion is a breeze to heal through. Focused Lightning spawns
an orb that fixates on a random player and follows them around like a
lost puppy until it hits them. When they player is hit, they take a
fair amount of damage from it, as does anyone standing near them.
Also, when the ball is being kited around, it is consistently doing
damage to the entire raid. So long story short, GTFO when you have
the orb chasing after you, don't get hit in the water (see next
section for why...)
When the orb explodes, it creates a
Lightning Fissure. Don't drag an orb through one of these. If
someone DOES drag an orb through a Fissure, it triggers an Implosion.
If this happens, be prepared to either use every possible and heal
your branches off, or wipe, or both. It HURTS. It is
possible to heal through one, if it doesn't occur right before a
Lightning Storm. We had some glorious wipes from Implosions.
GLORIOUS I tell you! (Don't let anyone say a wipe can't be
glorious).
Conductive Water / Fluidity
Know it, love it, use it and abuse it.
At set points during the fight, Jin'Rohk throws his target at a
statue in one of the four corners of the room, triggering a pool of
Conductive Water to form. Standing in the water gives everyone a
delicious buff, Fluidity. It bumps people's damage done up, and
(more importantly for us) increases their healing taken. Oh right.
And it increases damage taken. If everyone is paying attention to
what's going on, the “extra damage” is actually very easy to deal
with, simply because the vast majority of that “extra damage” is
avoidable. When people DO take the extra damage, it's much easier to
heal them through it when they're standing in the water rather than
outside of it. The damage going out during this portion of the fight
is light to moderate, though fairly consistent. When the Lightning
Storm is getting close, it's a good time to top people off so there
are no accidental deaths at the very beginning of the storm.
Lightning Storm
From a healing perspective, the most
difficult portion of the fight is the Lightning Storm. The easiest
way to handle this is to stack up so that AOE healing can do its
dirty work. As you'd expect, Tranquility, Wild Growth,
Swiftmend/Efflorescence are all incredibly helpful during this
fifteen seconds. I'll add that mushrooms could be helpful here, but
to be honest my personal jury is still out on them. Top people off
before the Lightning Storm, rotate CDs with the other healers, and
make use of your Barkskin, Ironbark, potions, or Symbiosis (obviously
dependent on its target) will make you feel less at risk of dying
during this phase.
We wiped on the fight over and over
again for an entire night....and then realized that we were seriously
over-complicating it. The next evening, we got him in three tries.
Take our mistakes and try to learn from them. Our two biggest
mistakes were (essentially) over kiting the orbs and trying to stack
in the dead center of the room during each Lightning Storm. How this
hurt us (and what you can avoid!):
- Orbs: Those damn orbs and Lightning Fissures. First of all, we were kiting the orbs too far, increasing the overall damage done to the raid by their aura, which in turn was draining our healers' mana unnecessarily. Now the reason we were kiting the orbs too far was because we were trying to make absolutely certain that the Lightning Fissures would never touch the Conductive Water. In theory, this isn't such a bad idea – however, overall we determined that the DPS/HPS loss from running all over hell and back to drop the fissure in the absolute corners of the room was dragging the fight out way too long, and was causing us to wipe, especially when someone key would die trying to make their way back to the stack point for the Lightning Storm.
- Stacking: Yes, stacking in the center of the room during the fourth Lightning Storm is essential – you'll die if even the tip of your pinkie toe is touching the Conductive Water (our OT proved this point by going from full health to dead in the blink of an eye). However, during the first three Lightning Storms, it is so much easier to stand in one of the blocks not occupied with water. Moving to the stack point faster helped with AOE healing, as well as helped stop stragglers' deaths. It is much easier for a group to stack up in a quarter of a room as opposed to a very small center point.
As is becoming the norm, smart use of
cooldowns, mana conservation and strategic use of self mitigation
cooldowns continue to be important in this fight. Some days (ok most
days) I really long for the days of a mana pool that increases with
intellect. It saddens me that the days of reforging spirit to
mastery or haste are nothing more than a memory. But I'm adapting.
Until next time, long days, pleasant
nights & happy Raiding.
Wednesday, January 23, 2013
Initial Thoughts on Garalon
The day has come and I find myself again in the ranks of active raiders in the GoF. I'm now 40+ pulls in to the fight against Garalon. No, we can't dance on his corpse quite yet. We are getting there, one pull at a time.
Garalon brings out the best in Resto druids...and unfortunately shines a very bright light on our severe weakness.
We stand out because of the consistent, raid-wide damage from the Pheromone debuff. This debuff is carried by one raider and passed from one to the next as it stacks, increasing the damage dealt to the entire raid. The damage from the debuff pulses every two seconds, the base amount of damage increasing on each pulse. I find myself using Wild Growth on CD and throwing out Rejuvenations and Swiftmends as needed (read: nearly spamming) to keep people's health from dropping dangerously low. Our ability to have HoTs ticking on several raid members simultaneously, paired with consistent damage ticking away at everyone's life bars, really makes us sparkle.
But.
There's always a but, isn't there?
We are at a disadvantage when there is MASSIVE damage. The problem here is another ability of Garalon's, Crush. I think Garalon is in middle school, since he Crushes every 30-40 seconds. Crush is triggered by the Pheromone debuff passing from one person to the next. It does massive, raid-wide damage. And this, my leafy friends, is where we struggle. Yes, we have Tranquility. Tranquility is a beast when we need to really grab that healing 'oh-shit handle'. Tree of Life is ours too. Tree of Life gives us a good boost to quickly heal people up. Both of these are key CDs that I would argue MUST be used on this boss. I personally use Nature's Vigil on this fight as well – anything I can do to keep my raid up I'm game for. Each of these spells do dull the pain of the Crush, but it makes it dreadfully obvious that I just don't have those nuclear bomb style heals. They take time to work AND they each have a three minute CD. I find myself struggling just to keep people alive.
It almost goes without mentioning that this fight is a major test of mana conservation and management. I use every resource at my disposal to keep that blue bar from draining while keeping those green bars full. With so much consistent raid damage and frequent massive spikes, without careful attention to mana management and use of CDs you WILL OOM. Quickly. And you'll want to cry.
Where I find my own performance in need of improvement is my proactive use of ALL my healing CDs and remembering to count the bloody Crushes. I also need to concentrate more carefully on keeping my Lifeblooms up on -somebody-. I share this with you so you can also consider areas where you can also step up your game.
I'll keep you posted as we continue through the fight, and do my best to give you a concise and useful breakdown of what works and what doesn't when I cross that bridge.
Until then, long days, pleasant nights & happy Raiding.
Garalon brings out the best in Resto druids...and unfortunately shines a very bright light on our severe weakness.
We stand out because of the consistent, raid-wide damage from the Pheromone debuff. This debuff is carried by one raider and passed from one to the next as it stacks, increasing the damage dealt to the entire raid. The damage from the debuff pulses every two seconds, the base amount of damage increasing on each pulse. I find myself using Wild Growth on CD and throwing out Rejuvenations and Swiftmends as needed (read: nearly spamming) to keep people's health from dropping dangerously low. Our ability to have HoTs ticking on several raid members simultaneously, paired with consistent damage ticking away at everyone's life bars, really makes us sparkle.
But.
There's always a but, isn't there?
We are at a disadvantage when there is MASSIVE damage. The problem here is another ability of Garalon's, Crush. I think Garalon is in middle school, since he Crushes every 30-40 seconds. Crush is triggered by the Pheromone debuff passing from one person to the next. It does massive, raid-wide damage. And this, my leafy friends, is where we struggle. Yes, we have Tranquility. Tranquility is a beast when we need to really grab that healing 'oh-shit handle'. Tree of Life is ours too. Tree of Life gives us a good boost to quickly heal people up. Both of these are key CDs that I would argue MUST be used on this boss. I personally use Nature's Vigil on this fight as well – anything I can do to keep my raid up I'm game for. Each of these spells do dull the pain of the Crush, but it makes it dreadfully obvious that I just don't have those nuclear bomb style heals. They take time to work AND they each have a three minute CD. I find myself struggling just to keep people alive.
It almost goes without mentioning that this fight is a major test of mana conservation and management. I use every resource at my disposal to keep that blue bar from draining while keeping those green bars full. With so much consistent raid damage and frequent massive spikes, without careful attention to mana management and use of CDs you WILL OOM. Quickly. And you'll want to cry.
Where I find my own performance in need of improvement is my proactive use of ALL my healing CDs and remembering to count the bloody Crushes. I also need to concentrate more carefully on keeping my Lifeblooms up on -somebody-. I share this with you so you can also consider areas where you can also step up your game.
I'll keep you posted as we continue through the fight, and do my best to give you a concise and useful breakdown of what works and what doesn't when I cross that bridge.
Until then, long days, pleasant nights & happy Raiding.
Friday, January 18, 2013
Back in the Saddle
We've all had the inevitable WoWcation or three, regardless of the cause. For Wrath from Ulduar through the end of Cata, I was on the front line of my raiding team, sheltering tanks and deeps alike from death when I could, and Rebirthing them when I couldn't. I was deeply involved with working with the team to push ourselves to the limit.
...And then life happened.
So here I am, feeling like I'm starting back at square one. New gear to min/max, new stat weights to learn, revamped skills and talents to wade through. None of this bothers me, really. What does bother me about climbing back in the saddle is the feeling that my team is carrying me. I pride myself on being one of the best damn healers on my server.
Being the weak link on the team doesn't sit we'll with me. However, it does give me the opportunity to remember what it's like to be the new kid on the block. Instead of mourning the loss of my epicosity, I'm embracing the learning process. In doing so, I hope to help old and new Druids grow in their raiding knowledge and skills.
Please join me on the journey.
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